Once upon a time, in the world of gaming there was a project called Portal 64 that aimed to combine nostalgia and innovation. Portal 64 wasn’t a game; it was a dream to bring back Valves classic from 2007 on the Nintendo 64 platform. Unfortunately this dream didn’t last long as the project faced a shutdown leaving fans feeling disappointed.
Joe Lambert, the mastermind behind Portal 64 embarked on this journey, with the goal of reimagining Valves iconic puzzle game for the Nintendo 64 hardware. After two years of work and an exciting “First Slice” video it seemed like the project was heading in the direction. Lambert even started a Patreon page with hopes of turning this passion project into a full time pursuit. However fate had plans in store.
The Unexpected Halt of Portal 64
Just as Portal 64 was gaining popularity Valve. Caused its cancellation. The reason? The project utilized Nintendos Nintendo 64 SDK a library called Libultra. Lambert, who understood the complexities involved expressed no surprise at this decision. He explained that while his project might have gone unnoticed by Nintendo Valve couldn’t take the risk due, to consequences. Lambert respectfully accepted the end of the project. Encouraged fans not to hold any grudges against Valve.
What lies ahead for Lambert? With Portal 64 in the past he feels a sense of relief mixed with excitement for beginnings. He is currently contemplating ideas, including creating a game for both Nintendo 64 and PC platforms. This setback hasn’t dampened his spirit; rather it has opened doors to possibilities, in the world of retro gaming. Portal 64 may have been a dream. Its essence continues to inspire gamers and developers alike to push the boundaries of creativity and nostalgia.