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Star Citizen Community Eyes 1.0 Release as Studio Reorganizes

A new director will spearhead the development of the definitive space simulation experience.

After over a decade of continuous development, the team behind the epic multiplayer space sim “Star Citizen” has restructured to fully commit to achieving the 1.0 commercial release. Founder Chris Roberts outlined the successes so far including server meshing and the near completion of the single player component Squadron 42. However, he acknowledged more work remains to deliver the complete vision.

To lead the final push, Cloud Imperium Games has appointed industry veteran Rich Tyrer as Senior Game Director. Tyrer will focus on identifying the key features and content needed to transform “Star Citizen” into a fully-fledged persistent universe. This includes laying the foundation for future expansions. While the core vision will remain, Tyrer emphasized the importance of stability and polish to welcome new players.

A Laser Focus on the Definitive Space Experience

Star Citizen

With “Star Citizen” now the sole priority, Tyrer has crafted a detailed roadmap heading towards the 1.0 milestone. This concentrated effort was enabled by organizational changes at Cloud Imperium Games. While restructuring resulted in staff losses, it allows all teams to pour their energy into realizing the promise of “Star Citizen” as the definitive virtual space simulation. Players have eagerly followed the project for years; soon they may experience the epic sci-fi sandbox in its completed form.

After over a decade of development, Cloud Imperium Games is now fully focused on transforming the expansive world of “Star Citizen” into a polished, feature-rich 1.0 release. Under new leadership, they have the structure in place to deliver on the project’s ambitious vision. Fans will be keeping a close eye on upcoming progress reports as the developers work to provide the definitive online space experience.

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