The recent launch of the Metal Gear Solid; Master Collection has made games, like the Metal Gear Solid 3 more easily accessible. However some players might not be aware of a camera feature in Metal Gear Solid 3 that allows you to switch between an overhead view and a contemporary third person perspective. Choosing between these “Normal” and “3rd Person” modes can greatly impact your experience and approach to the action adventure.
The “Normal” camera setting fixes Snake in a view of the original Metal Gear games offering a more limited perspective of the environment. This was the choice in the 2004 release and delivers an authentic gameplay experience tailored around this viewpoint. On the hand the “3rd Person” camera provides control with a revolving view similar to modern third person games. While more up, to date this perspective can diminish the vastness of challenging jungles. May not align smoothly with the original aiming mechanics.
Back to the Origins

Konamis recent game collections have allowed both new and returning players to immerse themselves in the Metal Gear Solid series again. When playing the Metal Gear Solid 3 its suggested to switch the camera mode to “Normal” for a homage, to the original vision. This top down perspective truly captures Hideo Kojimas intended experience amidst dense jungle settings. While players can opt for the 3rd Person” view it’s the classic fixed angle that truly embodies Metal Gear Solid 3 as a pivotal chapter that shaped the series.
Exploring the camera modes in Metal Gear Solid 3 while revisiting its roots can offer insights. The “Normal” perspective delivers a gaming experience. For both longtime fans taking time to explore both options can deepen their understanding and appreciation of this groundbreaking titles impact on the franchise and action adventure genre, at large.