In an investigation conducted by Game Two, a media outlet new information has come to light regarding the challenging development process of “Lord of the Rings; Gollum.”
Despite facing obstacles, throughout its creation one surprising revelation has surfaced; the Gollum Game Apology, issued post the game’s release, was allegedly crafted by the AI, ChatGPT.
The Gollum Game Apology development was marred by a series of alleged issues, including underpayment, grueling work hours, and a challenging work environment at Daedalic, the developer. Daedalic, a known developer famous, for its point and click adventure games had grand ambitions for “Lord of the Rings; Gollum.”
They set out to create a top tier AAA game. Faced some challenges due to resources typically associated with such large scale projects. Unfortunately these aspirations, combined with a budget and small team reportedly resulted in a series of setbacks that even led to job losses.

The game, which was described by Kotaku as the ” game of 2023 ” received a Metascore of 34 indicating that something went wrong during development. A thorough investigation by Game Two interviews with 32 former Daedalic employees revealing a rather grim situation.
Allegations emerged about a workload culture leading to burnouts and underpayment. In fact an email from COO Stephan Harms hinted at the possibility that overtime may not be compensated adequately due, to it being considered as “industry norms.”
However, the most startling revelation was about the Gollum Game Apology. After the game was released a message of apology appeared on media acknowledging the games experience and promising future updates.
This apology although it had some mistakes and felt somewhat generic was later revealed to have been written not by Daedalic but, by their owners publisher Nacon. Surprisingly two unidentified sources informed Game Two that this apology was actually crafted by ChatGPT.
As a result of this situation Daedalic made the decision to close down its development division and shift focus towards publishing games, from developers. Unfortunately this change led to 25 employees losing their jobs.